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The Core Zone is the most recognizable area of Carthage. After someone has entered Carthage from the Arena and gone through the door leading out of the Arena, they have to wait a a few seconds for the Core Zone to open. A countdown then starts counting down from 3 minutes or 1 minute and 30 seconds. That is the amount of time our heroes have to find the key and stop the countdown. If they don't make it to the key in time, the Core Zone will be closed and our heroes will be trapped until someone else enters Carthage and restarts the countdown. If the key is reached in time the Core Zone will open up to where ever our heroes are headed to (Usually the elevator). The Core Zone is full of dangers and traps. Huge blocks can suddenly smash down on our heroes and devirtualize them. Lasers protect some rooms within the Core Zone. Monsters like Creepers usually guard the Core Zone although Mantas have appeared within the core zone in episodes Franz Hopper and The Key. It was thought that the time limit was actually 2 minutes 30, as in Uncharted Territory, the Core Zone started to close when the timer hit 30 seconds

041

The only tower in Sector 5.

114

A section of the Core Zone that collapses.

Sector 5 Laser Field

Security Laser field (as seen in Exploration).



The new Core Zone Edit

Skidbladnir 135

The platform leading to the new Elevator.

Lyoko 804

The Virtual Ship hanger in the Core Zone.

When Carthage was recreated at the beginning of Season 4, the Core Zone was a little bit different from before. The old key system had been removed for practical reasons, so now any visitor to Carthage has direct access to the elevators and the Celestial Dome. The Core Zone doesn't seem to reconfigure as much as it did before. The Core Zone now also houses the Skidbladnir in a hangar specially programmed for this task. This hangar appears to be darker then the rest of the Core Zone, and can be accessed from either the access elevator or the North Pole in the Celestrial Dome.



Core Zone Access HallEdit

The Core Zone Access Hall is a passage way that leads from the Arena to the Core Zone. The hallway always has a different construction which shows that it is a very unique part of Carthage, two of it's known shapes are the form of a normal passage way but opened like millions of gates, and the second starts like the first but then twist around into a circular corridor. It opens like, as said before millions of gates, and if the Key to stop the countdown the gates will start closing and if someone did not make it to the Arena in Time they get squished. Yumi is the only one who has got devirtualized by not reaching the Arena in time (though she did get close).

Sektor 5 (2)

The Circular Passage way.

Exploration 135

The passage way as a stair case form.

Droit au coeur 205

The passage way as a normal corridor.

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